Technology Learning Specialist – Rocky View Schools’ fourth Girls in STEAM (science, technology, engineering, art and math) Day on March 5 was a resounding success! Over 55 girls met with 14 professionals representing many different STEAM fields – university students, aerospace engineers, chiropractors, physiotherapists, accountants, archaeologists, optometrists, a professor in GIS and Geomatics, a director of digital technologies, entrepreneurs in fashion and technology, and a pilot. What was really important during the day was the opportunity for these students to learn from women working in STEAM fields, to hear their stories about the many pathways their lives have taken and the opportunities they found. They learned that not everything takes a direct path; it often it takes time to see where life will lead. You just need the courage to take a leap!
Sarah Braul, a Beiseker student who attend the event said, “This event was created to promote females in the science, technology, engineering, art and mathematics fields. In attendance were middle and high school girls from all over Rocky View, as well as professionals in the STEAM sectors. In the morning we listened to guest speakers on topics such as technology, aerospace engineering, as well as wearable fashion and then participated in a speed dating activity. During the speed dating we were given a chance to speak one on one with professionals about their job, schooling etc. To end the day, there were STEAM-related activities, which gave us the chance to explore the topics discussed throughout the day. My favourite part was the speed dating because we were able to ask any questions we had and get personal advice from the guests. This helped me to consider several different career options that I would be interested in within the STEAM fields.”
“As a teacher attending the event, I found it be to be very engaging and provided students with a great opportunity to connect more personally with professionals,” said Tatum Nixon from Beiseker Community School. “Students expressed that they found value in being able to ask questions within the small group speed dating. The variety of professionals in the room also piqued the interest of students towards career opportunities that they had not considered before. One example of this was combining engineering and design into what is now known worldwide as Make Fashion. Opportunities such as this are appreciated and valued by both teachers and students alike!”
Talia, an up and coming videographer in Grade 5, who also attended the previous three Girls in STEAM sessions, was our videographer for the day. Here is her video below. Thanks Talia!
Technology Learning Specialist – On Nov. 23, my colleagues and I had the opportunity to work with an amazing group of 50 girls, their teachers and guests at the Girls in STEAM Day. STEAM is the integration of science, technology, engineering and math with the arts to stimulate inquiry, innovation and creativity.
The enthusiasm these young ladies had for learning, experimenting, failing and trying again was electric. The conference began with the girls creating name tags that represented them: who they were, their interests, and their aspirations for the future.
We then had the opportunity to listen to three outstanding RVS teachers (Jill Quirk, Jenn Hummel and Shauna Taves) and their students describe the ways they support girls in STEAM in their own schools. Students also discussed what STEAM meant and learned about the stereotypes and biases they may face in the future.
The rest of the day focused on hands-on activities: making Christmas cards with lights and circuits, doing science experiments that resulted in Christmas ornaments, learning about robotics and coding with Little Bits, Spheros, and EZ-robots, and creating a band with found instruments.
Why did we do this? We need to encourage girls, especially those between 11 and 15, to pursue their interest in science and math. Society is missing out on the diversity needed to stimulate innovation and creativity if we are not attracting girls to engineering, sciences and math.
In a study commissioned by Microsoft, Martin Bauer of the London School of Economics states, “Conformity to social expectations, gender stereotypes, gender roles and lack of role models continue to channel girls’ career choices away from STEM fields.”
“This means that governments, teachers and parents only have four or five years to nurture girls’ passion before they turn their backs on these areas, potentially for good,” states Microsoft. “When we encourage girls to pursue science and technology, we double our potential to solve problems.”
“If the cure for cancer is in the mind of a junior high girl, the odds are that we’ll never find it.” – Dr. Jenna Carpenter, Louisiana Tech University
RVS Learning Specialist – Every year during Computer Science Week millions of students participate in an Hour of Code in their schools. Join Rocky View Schools and other schools around the world in the Hour of Code December 5 – 11th, 2016. This event is free and is suitable for K-12. Register your class or your whole school at https://hourofcode.com/ca Use #rvsedcodes to tweet!
Coding, or computer programming, is what makes it possible for us to tell a computer what to do. Any application or function on your computer or your phone or tablet is a code someone created especially to run on your device. A calendar appointment pops up on your phone? Someone coded that. Your computer launches a program for you to watch a video? That was coded too. Learning to code is a little like learning a new language – in fact, it is considered a literacy. We know now that everyone can code. #EveryoneCanCode
Many begin with visual coding (using graphical images) for younger children and move into block coding (a form of visual coding) and then into textual coding languages such as Scratch, Swift and Java. Don’t be hesitant to try the visual coding – it helps builds the foundation for the others and it’s fun too!
Even our kindergarten and early elementary students can learn to code with the many websites and apps available and you do not need a robot or other device to learn. Lightbotis great for students just beginning to code while older students can use the code.org website with coding games such as Minecraft, Star Warsand Frozen. Scratch is another website designed to help students learn to code (requires sign-in but teachers can create a class account or students can go directly to Create). Apple developed Swift Playgroundso if you have a newer iPad you can download this free app and the accompanying Anyone Can Code and Swift Playground guides from iBooks. They also just released a new Hour of Code Challenge in the App store and this Facilitator Guide.
There are many more free resources available to support teachers and students, whether they have years of experience or none at all. Contact your RVS Learning Specialists – Technology for more information.